![]() ![]() It is a bit strange switching between the characters of the two series. The configuration of the buttons does make this difficult since you need to either hit Cross, Circle, and R or Square, Triangle, and L at the same time for some of the special moves. The buttons can be difficult to press at times, especially since you can’t map a button to do all punch buttons or kick buttons without losing some functionality. While some kind of fight stick is preferable, that isn’t an option with the portable version. While you lose two of the trigger buttons on the Vita and the face buttons are smaller than the DualShock 3, the controls are solid. The touchscreen method can be disabled in the options. Unless you practice this way you are better off using the actual face buttons, but it’s fun to try a couple of games using this method. ![]() Four squares also show up on the screen that perform different combo moves, and other combos can be done by tapping the left or right side of the rear touchscreen. The L2 and R2 buttons show up on the touch screen if you want to use them. You can also play SFxT using the Vita as your controller instead of the DualShock 3. If you have the PS3 version of SFxT, then the code will also add those characters on your PS3 as well. The alternate costumes are nice to have, but they aren’t anything that enhances the experience significantly. That increases the roster on both sides of the two franchises by six. When I heard that there would be a Vita version that would enable a large set of features that would integrate with the PS3, I thought it would be a great way to see how well the two could work together.įirst of all, the Vita version of SFxT comes with 12 new DLC characters and 38 alternate costumes. However, it shouldn’t be surprising with all of the crossover games Capcom has done.
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